Avareen

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Path: Eruvian.com / Urbis / Avareen

Table of Contents: Overview * Locales of Interest * Organizations * Map * Politics * Ratings & Reviews

Sublocale Quick Links: Athieniel * Canael * Cloven Vale * Enegorn * The Fountain of Youth * Iasril * Lorendur * The Old Road * The Orchard of Tears * Sormar * Tyaril

Avareen (Realm):

Overview: "To this day I do not know why my request to visit Avareen and write about my experiences was granted, though I suspect that the main reason was that it amused the noble granting me hospitality to do so. And despite the many wonderous sights and beings I have seen, I felt a profound sense of relief when I left the forest behind me again, for at numerous times I felt like I was not only close to loosing my life, but also my soul.
Yet in some way, deep in my heart I still yearn to return to this enchanted forest realm..."

- Geoffrey Malacay: My Time Among The Elves, Avane Street Publishing (1913)

Capital: Lorendur
Population: 3,210,640 (71% elves, 20% fey, 5% centaurs, 2% half-elves, 2% humans)
Government: Monarchy
Imports:
Exports: Art, wine, unique enchanted items

This forest kingdom is probably the biggest authentic feudal society remaining in the world, though it is far from a typical one. Everyone is a Lord, a Lady, a Dame, or a Knight, or so it seems—and woe to the outsider who confuses any of these titles, for this is taken as a great insult, and few will hesitate to challenge the offender to a duel. The whole society functions through an elaborate set of etiquette rules which are hard for others to understand. Nevertheless, individuality and eccentricity are highly priced here, and being called "boring" is often considered the ultimate insult.

The elves and the fey are mostly content to stay in their forest home and watch as the world outside rapidly. No matter what happens elsewhere, they figure they can still celebrate as the seasons go by. Outsiders, such as humans, have no rights save what an elf noble is willing to grant them—and they are often fickle enough to remove that protection in the blink of an eye. Some elf nobles take up hunting "lesser mortals" for sport, especially hobgoblins.

Map LabelLocales of InterestLocale TypeComponentsDate Last Modified
 AthienielSmall City09/11/2007 12:23:28 PM
 CanaelWilderness02/25/2008 10:51:40 AM
 Cloven ValeWilderness02/25/2008 11:30:50 AM
 EnegornSmall City09/11/2007 12:24:59 PM
 The Fountain of YouthWilderness06/16/2007 4:43:30 PM
 IasrilSmall City09/10/2007 12:53:04 AM
 LorendurMetropolis09/12/2007 9:19:12 AM
 The Old RoadWilderness06/16/2007 4:44:31 PM
 The Orchard of TearsWilderness09/11/2007 12:26:36 PM
 SormarSmall City09/11/2007 12:27:28 PM
 TyarilSmall City09/11/2007 12:28:24 PM



OrganizationsOrganization TypeDate Last Modified
Dragon GuardMilitary2/22/2008 10:30:06 PM
Autumn CourtOther2/22/2008 10:21:06 PM

Politics: On top of the feudal hierarchy of Avareen stands the monarch, who is always a Queen and the oldest living female descendant of the last Queen. Below her are the royal nobles, or Anril, who are blood relatives of the Queen and are always are 49 in number. These rule over the towns and districts of Avareen at a fixed order of preference depending on how closely they are related to the Queen. Only elves who have reached their 121st birthday can hold the title of Amril, however. The orders of preference are:

The children of the Queen hold preference over the siblings of the queen, who hold preference over the children of the sisters of the queen, who hold preference over the children of the brothers of the queen, who hold preference over the siblings of her mother, who hold preference over the siblings of her father.
Among relatives who hold the same rank in the list above, women always hold preference over men.
If all other factors are being equal, seniority in age determines who outranks whom.

The sole exception to this system is the Amril of Enegorn, who is always the father of the Queen if he is still alive, or else her oldest male relative if he isn't. The Amril of Enegorn is supposed to stay out of politics, but this has not always been observed by the current title holder.

If a new close relative of the Queen reaches his 121st birthday or an existing Amril dies beyond hope of ressurection (either because of old age or terrible death magics—which are rare, but not unheard of), the list of Amril and their order of preference changes—which means that those whose position has changed must move to a new town or district. This prevents the Amril from creating a large power base in any one place with which they might threaten the kingdom, though most have a staff of advisors and aides which they take with them whenever they move. Still, most are eager to leave some kind of mark on any city they have ruled—ideally, something that cannot be casually reversed by the next ruler.

This content is copyrighted by its creator and any contributors, and is displayed here with permission.

Genre: Medieval Fantasy Popularity: TBD Owners: 2
Maturity: S Rating: 4.5 Components: 13
Tone: Average Date Created: 6/16/2007 Last Modified: 9/11/2007

Creator: Jürgen Hubert

Ratings & Reviews

Rater: QueenfangeDepth: 4Verisimilitude: 5Gameplay: 4Creativity: 5Overall: 4.5Date Reviewed: 10/15/2007 12:22:23 PM
Review: I think you've succeeded in evoking the darker side of fairy tales, in which elves are malevolent and regard humans as playthings. However much they dislike other humanoids, however, I'd imagine the elves of Avareen would have a few imports (what are they getting in exchange for art, wine, & enchanced items?), possibly grain, metals, or meat, since all of those would be hard to come by within a forest kingdom.

Also, while you go into good detail on nobles, what about the common folk? Even if they are mostly invisible to visitors, what is it like to be a peasant, serf, commoner, or yeoman in Avareen? What are their views on their rulers and their rulers' treatment of humans? I could imagine elves of low birth detesting other humanoids, viewing them either as foolish pets of elf nobles or else uncivilized outsiders.

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