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![]() Character Repository Class Repository Deity Repository Domain Repository Encounter Repository Item Repository Locale Repository Organization Repository Race Repository Spell Repository Vehicle Repository
![]() Contribute an Adventure Contribute a Character Contribute a Class Contribute a Deity Contribute a Domain Contribute an Encounter Contribute an Item Contribute a Locale Contribute an Organization Contribute a Race Contribute a Spell Contribute a Vehicle Create a New Setting |
Eruvian Contributor GuideHey, thanks for dropping by Eruvian's Contributor Guide - guess it means you're interested in contributing something. Awesome. The guide below should get you started. If you have any questions, just drop a line to content@eruvian.com. Your First Submission Creating Content Character Data Item Data Locale Data The Submission Process Owning Locales Maturity Rating Guide Your First SubmissionSubmitting content to Eruvian.com is pretty easy. To start with, there are two general ways of contributing: to the Repository and to a particular campaign setting. Contributing to the Repository means you're uploading a character or some other piece of content without any context. The character might have a history within a particular campaign setting, perhaps the one from your local gaming group, but none of that is represented in the Repository. Instead, a character in the Respository is essentially a set of stats, equipment, and possibly a portrait, ready for inclusion into any campaign by a needy GM.Submitting content to a campaign setting requires you to be signed up as a GM for that setting. If you're not a GM, and you don't want to spoil the fun of being a player by seeing GM-only content, you should pick another campaign setting to submit your content to or submit it to the Repository. Once you've found a campaign setting to submit content to, simply browse to a particular locale within that setting and click the "Submit ..." button. For example, if you have a character that you think would be a good fit for a particular locale within the Pelagos setting, say a knight living in the town of Middleton, you would simply go to Middleton and hit "Submit Character". Again, only GMs can submit content, so if you're signed up as a player you won't see the "Submit Character" link. Players don't have access to all the GM-only info about a given campaign setting, and really shouldn't know the exact stats of any characters within the setting. If you really want to submit the character you can ask your GM to do so on your behalf. Or, if you're not a player in the setting and want to GM it, you can decide to become a GM yourself. To do so go to your Registration Settings and sign up as a GM for that setting. Creating ContentEach type of content has its own creation and editing page. In general, these pages consist of a form with a number of required and optional fields for you to fill in. In some cases there are fields that upload files, such as character sheets, maps, and so on. The content that you enter in certain fields is not visible to players, containing information for GMs and owners of the content. There are even some fields visible only to owners, useful for relaying design-related information to other owners in cases where a single locale has a design team with more than one owner.Once the form has been filled in, hit the Submit button to upload the contents of that form to the Eruvian content management system. Due to limitations in the current web frontend, don't wait too long, no more than a few hours, before submitting your content or else your session might time out and your data may be lost. In cases where you anticipate writing a lot you may want to create the content within a local document and save it on your harddrive before uploading it. Character DataEruvian.com uses PCGen, an open source character generation tool, to handle most character data. PCGen stores character data in .PCG files, which can be uploaded to Eruvian.com using the Create Character page. Eruvian.com parses these files and stores key data in its database, allowing Eruvian.com to have a character search engine that can filter on such attributes as class, level, and alignment. Another benefit of using PCGen is that GMs can download a character in a single file that is easily modified for individual campaign needs. It should be noted that only GMs have access to the .PCG files for characters within a given campaign setting.In addition to the .PCG file, the Character Creation page contains the following fields:
Item DataItems in Eruvian can represent both unique individual items and classes of items that are custom to the campaign. For example, a campaign setting that has the Norse gods might have a unique item called Thor's Hammer that is presumably owned and wielded by the god himself. That same setting might also have a class of items called a seax, a single-edged knife commonly used by vikings, that has its own statistics that vary slightly from the more common dagger.In both of these cases the creator of the item can include the data required to generate a PCGen LST file. Eruvian uses this data to create LST files for all the items within a given setting and output them for use by the GMs. These LST files can be downloaded and imported into PCGen such that all items unique to the setting, whether unique items or item classes, are available within PCGen's inventory tab for inclusion in the character. PCGen LST data is never required, but it is appreciated by those that use PCGen. The Create Item page has the following fields:
The rest of the fields work the same as described in the Character Data section of this guide. Locale DataLocale data consists of all the information required to fully describe a given location within a campaign setting. As with characters, this includes both information that is visible only to GMs and that which is visible to players. Information that is visible to players includes "Player Overview", "Player History", and so on. GM-only information includes "GM Overview", "GM History", and the like. Some data for locales is identical to that of characters, such as genre, tone, and maturity rating, while other pieces of data are specific to locales.
The Submission ProcessOnce you've got your content looking the way you want it to within the edit form, click the Submit button. This saves your content in a state where only you and the owners of the locale the content is in can see it. A message is automatically generated to all of the locale owners informing them that a new piece of content has been submitted for their review. The owners review the content and make sure it fits into their locale (in the case of the Repository, the Repository Owners check that it isn't offensive and doesn't include any obvious copyright infringements).If an owner accepts your content, you will receive a message from them informing you of their acceptance. Your content is immediately visible to the world (assuming the IsPublished flag has been set) and Eruvian users can begin rating and reviewing it. Owners of the locale may have made slight tweaks to the content, so it is a good idea to check it out. Doing so can help you understand exactly what it is that the owners of that locale are looking for, which can help you with future submissions. In some cases, an owner might choose to invite you to become an owner of a locale within the setting yourself. In some cases an owner may reject your content. When this occurs you'll receive a message informing you of the rejection. In some cases that message may contain requests for modifications to the content. Should this occur, simply make the requested changes and submit the content again. Once you submit the content, it will again be reviewed by the owners. Owning LocalesLocales work slightly differently than other pieces of content within Eruvian in that they form the skeleton of a campaign setting. Outside of the Repository all other pieces of content are associated with a given locale. An owner of a locale becomes an owner of all content associated with that locale, including any characters, items, and sublocales within that locale. Thus, the owner of a kingdom locale also owns any barony locales within it, any city locales within those barony locales, and all characters and items within the kingdom and its sublocales.It is because of this that if you submit a locale and it is accepted, you become an owner of that locale. Owners of parent locales also own your locale with you and can make changes to it, for example to help it better fit into the overall campaign setting. Additionally, you can now have content submitted to your locale, in which case you will be sent a message asking you to review it and either accept it or reject it. In this way, campaign settings within Eruvian can grow organically based on contributions from the overall GM community. The only thing that is required for this to happen is for the Allows Submissions flag to be set for a given locale. If this flag isn't set, then no submissions are possible. You can also create specific content requests if you'd like to ask the GM community at large to help out by submitting a particular piece of content that the locale needs. If you create content within a locale that you own, that content immediately goes live - there is no review process. If you're in the midst of building content and you don't want it visible to the outside world, simply leave the IsPublished flag set to off. This means only owners of that locale can see the content. This makes it useful if you want feedback on the content from other owners before making it visible to the overall Eruvian community. |
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